Lords of Waterdeep: Board Game Review

Video game Overview

Lords of Waterdeep is a strategy table game, for 2-5 players, designed by Peter Shelter and Rodney Thomson. Players take on the tasks of secret rulers of the location of Waterdeep, the most resplendent jewel in the wonderful world of Forgotten Realms. Each leader is concerned about the city’s safety but also has a secret plan and is willing to do whatever it can take to find power and control the town. What can’t be gained with legal techniques, can often be gained through treachery or bribery. In order to succeed with the secret plans, rulers retain the services of adventurers to take on quests with them and earn rewards. They will also expand the city, by purchasing new structures that open new available actions hanging around or play Intrigue cards that may hinder their rivals or advance their own strategies. By completing quests and purchasing buildings, players earn victory points. At the end of the sport, the player with the most victory points, is the winner. flippy knife money

The game uses a carefully designed table, depicting the location of Waterdeep and its various locations. There are special places reserved on the panel for city expansions (new buildings that players can buy), the Quest Deck, Quest cards and thrown away Quests, The Intrigue deck and discarded Intrigue greeting cards plus available buildings to buy and the building stack. 

At the start of the game each player chooses a color and takes the related player mat in front side of him. The sparring floor has special places arranged for the player’s brokers (the Agent pool), appointed adventurers (the Tavern), completed quests and the player’s Lord of Waterdeep credit card.

Players are dealt a random Lord of Waterdeep card, which defines their character and secret agenta. It is put at the bottom of the player mat, face down.

Each player starts away with a predetermined amount of agent tokens (according to the amount of players) which he can assign to different locations in metropolis and use them to hire adventurers. Hired outdoorsmen are represented by wood cubes of various colors, each one representing a different type of adventurer: red (fighters), black (rogues), crimson (wizards) and white (clerics). During setup, each player is also dealt 2 random quests face up, 2 intrigue cards face down and some platinum. Each quest, in order to be completed, requires certain numbers and types of adventurers and sometimes several gold and rewards players with victory details and often gold or outdoorsmen. After being completed, missions are located on a special put on the player mat. Some missions have the notation “Plot Quests” which indicates that they have ongoing results in addition to providing rewards. These are put face up nearby the player mat to remind the player the ongoing impact. Intrigue cards can take three types: Attack, Power or Mandatory Quest. Harm cards hinder or chastise opponents while helping the participant who played them. Utility cards just profit the participant who enjoyed them. Mandatory quest credit cards are given to oppositions and must be completed before other active missions this way slowing them down. Intrigue cards may be played when real estate agents are asigned to some building, “The Waterdeep Harbor”. After all agents are assigned by all players, Agents located at Waterdeep Harbor are reassigned to another empty location on the board.

The game contains eight rounds. In each round, players take turns and each change can assign an unassigned agent to an unoccupied location in the city. The action of that location is immediately performed and then it is also possible for the player to complete a quest, providing he has gathered all prerequisites. Generally there are 9 basic properties in the location where real estate agents can be assigned, but more can be purchased in the span of the game. Actions that can be performed in buildings include: hiring outdoorsmen, gaining gold, buying complexes, gaining or playing interest cards, taking new missions, hiring an extra agent “The Ambassador”, taking the first player marker, attaining victory points and more. When buying a fresh building, players pay an expenditure in gold indicated on the building tile, gain some victory points, position the new building floor tile with the reserved bare spaces on the table and place one of their control markers on that tile in order to point that they own the building. Anytime another player assigns an agent to that building, its owner will gain too.

First Impressions

The box of the sport is quite big, with the entry cover artwork depicting some of the famous Lords of Waterdeep (unfortunately the image can not be described as very tempting). Opening the box, reveals an entire lot of gorgeous components of high quality and a special storage rack, rarely seen in standard game editions.